Since our inception over eight years ago, Applehead Factory Design Studio has covered a lot of ground…
Though we are best know for our own delightfully, twisted teddy bears, Teddy Scares, we are also a full-blown animation and design studio. We’ve done work for movies, television, print, web and gaming. Our company has the ability to take care of all your design needs. We offer 3D Animation and Rendering, Concept Art, Illustration, Storyboarding, Script Writing, Website Design, Toy Design, Product Production and Sourcing, Packaging, Press Kits and Promotional Design. We have built strong relationships with our customers, delivering quality results. Our past experiences have given us great abilities that we would like to share with you! Contact us for further details on how we can help make your ideas a reality.
Our award winning team of skilled professionals are leaders in their industry…
Phil Nannay: President
Behind those boyish good looks and clean-cut exterior is a sharp and demented business mind! This marketing major from West Chester University had a cushy job at an insurance company, but like his partner,he had a burning desire to be his own boss and build a company from the ground up.
Phil runs the day to day operations at Applehead Factory, which include the contract negotiations, logistics, financing, marketing, production & planning. Phil also moonlights as a board member of Zhang Sah, a non-profit after school program that uses eastern philosophies (martial arts) to teach at-risk youth, values and self-reliance.
Joe DiDomenico: Art Director
With 20 years of design experience, it’s safe to say Joe knows his trade. He’s spent time as a freelance illustrator for DC comics, Running Press and the NFL. He cut his teeth at design studios that had Simon & Schuster, Lucas Books, Jim Henson books and Kenner on their client rosters.
Joe has also worked as the Assistant Art Director at Thomas Jefferson University Hospital. In late 2003 Joe decided to strike out on his own and form Applehead Factory Design Studio with his partner. Along with his duties there Joe teaches at his Alma Mater, University of the Arts in Philadelphia.
William Vaughan: Creative Director
William’s work can be seen in all types of media:
Children’s books, Print (Fortune, Macworld, Rolling Stone, Entertainment weekly, to name a few), Multimedia, Toys (Sculpted toys for Pokemon, Polly Pocket, Littlest Pet Shop and more), Commercials (Compaq, Care Bears and Sky Dancers), Video Games, and Film (recently worked with Disney’s Pixar Animation Studios on “Partly Cloudy”).
For several years, William was the Director of Industry Relations and Head of Curriculum at the Digital Animation and Visual Effects School at Universal Studios in Orlando, Florida. He has personally trained hundreds of students to become professional animators at major studios such as Rhythm and Hues, Digital Domain and EA Sports. Among his prized pupils: the art department at NASA’s Johnson Space Center and actor Dick Van Dyke.
For over six years, He played a major role in the evolution of the industry-leading software, LightWave 3D, that is used in all areas of the cg industry. While working for NewTek as its LightWave Evangelist, he helped write the manual, as well as provided the training for CGI artists throughout the world, authoring more than 300 tutorials and instructional videos. His online tutorials are required reading for anyone learning 3D.
William has been published by every major CGI magazine, as well as contributing to 17 books. His writing is not limited to tutorials and case studies, though, he has also written and directed several award-winning films such as Batman: New Times and X-Men: Dark Tide and Spoonman.
His career path led him to New York City, where he was Animation Director at Splashlight, before finding a home at WorldWide Biggies, where he continued his duties as an Animation Director, working on several projects that include content for the iPhone and iPad, as well as pilots for television shows and movies.
As Creative Director at Applehead Factory, William works in tandem with Joe and the rest of the creative crew on a wide range of creative productions. Visit his personal site here: Pushing Points.